Headline risk
18%
Moderate RiskGraphic Designer
This page reuses the same role shell as Singapore, but the component occupations are mapped onto the United States layer so the score, context, and support bundle reflect US public evidence.
Why this score
63% of tasks overlap with current AI
61% human advantage from judgment & presence
60% demand buffer from the local labour market
These factors combine multiplicatively — larger bars do not mean proportionally larger contributions to the final score.
Weighted overlap across component occupations
Human coordination and physical presence protection
Blended local-market buffer for this role
Component coverage and mapping quality
Workflow profile
Heuristic workflow context blended from the role mix. This explains the score; it is not used as a direct local-market forecast.
Workflow dimensions (0 = low, 1 = high)
United States support
Evidence bundle
Weighted task overlap from O*NET statements and Anthropic penetration
Median annual wage from BLS OEWS
Employment projections and openings from BLS
Preparation and entry requirements from O*NET and BLS
Support snapshot
Job zone
4The occupation usually needs substantial preparation and experience.
Median wage
USD 79,450USD 62,040 to USD 103,170
Openings
2.5K3.2% projected change
Median age
41.8640K employed
Occupation profile
Design and develop manufactured products, such as cars, home appliances, and children's toys. Combine artistic talent with research on product use, marketing, and materials to create the most functional and appealing product design.
Job Zone 4 · Moderate preparation
The occupation usually needs substantial preparation and experience.
Task primitives
Matched task weight share: 100% · Effective coverage: 4%
Concentration: 80%
Wage context
Median annual
USD 79,450
Mean annual
USD 88,000
Hourly median: USD 38
Employment: 30,250 workers
10th percentile: USD 49,390
90th percentile: USD 134,840
Demand outlook
2024 employment
30.6K
2034 employment
31.6K
Openings: 2.5K
Projected change: 3.2%
Education: Bachelor's degree
Work experience: None
On-the-job training: None
Median wage in projections: USD 79,450
Employment of industrial designers is projected to grow 3 percent from 2024 to 2034, about as fast as the average for all occupations.
Requirements and friction
Telework: 40.5% · Telework: 59.5% · Credentials: 2.4%
Narrative and skills
Industrial designers combine art, business, and engineering to develop the concepts for manufactured products.
Industrial designers work in a variety of industries. Although industrial designers work primarily in offices, they may travel to testing facilities, design centers, clients’ exhibit sites, users’ homes or workplaces, and places where the product is manufactured.
Industrial designers typically need a bachelor's degree to enter the occupation. They also need an electronic portfolio with examples of their design projects.
The median annual wage for industrial designers was $79,450 in May 2024.
Employment of industrial designers is projected to grow 3 percent from 2024 to 2034, about as fast as the average for all occupations.
Jobs: 30,600
Median pay: USD 79,450
Employment outlook: Employment of industrial designers is projected to grow 3 percent from 2024 to 2034, about as fast as the average for all occupations.
Openings: 1,000
Tasks and tools
- 1. Prepare sketches of ideas, detailed drawings, illustrations, artwork, or blueprints, using drafting instruments, paints and brushes, or computer-aided design equipment. · AI use 0%
- 2. Modify and refine designs, using working models, to conform with customer specifications, production limitations, or changes in design trends. · AI use 0%
- 3. Confer with engineering, marketing, production, or sales departments, or with customers, to establish and evaluate design concepts for manufactured products. · AI use 0%
- 4. Evaluate feasibility of design ideas, based on factors such as appearance, safety, function, serviceability, budget, production costs/methods, and market characteristics. · AI use 0%
- 5. Present designs and reports to customers or design committees for approval and discuss need for modification. · AI use 0%
- 6. Research production specifications, costs, production materials, and manufacturing methods and provide cost estimates and itemized production requirements. · AI use 0%
Work context
- E-Mail: 5.0/5
- Face-to-Face Discussions with Individuals and Within Teams: 5.0/5
- Indoors, Environmentally Controlled: 4.9/5
- Work With or Contribute to a Work Group or Team: 4.7/5
- Telephone Conversations: 4.7/5
- Importance of Being Exact or Accurate: 4.4/5
Tech density
6/6
6 hot · 6 in demand
Work pace
4.8/5
Average of the strongest work-context signals.
Worker profile
Median age: 41.8
Total employed: 640K · Under 25: 10% · 25 to 54: 71% · 55+: 19%
Support note
Built from O*NET occupation descriptions, task statements, technology skills, work context, Job Zones, Anthropic task penetration, BLS OEWS wages, BLS projection tables, BLS ORS requirements, BLS OOH narrative content, BLS skills data, and BLS CPS occupation age tables.
Source vintage
O*NET 30.2 / OEWS 2024 / ORS 2025 / OOH 2025-08-28 / Projections 2024-34 / CPS 2025 / Anthropic task penetration
Component occupations
Methodology
Shared spine
structural_pressure = exposure × (1 - bottleneck)
Country layer
headline_risk = structural_pressure × (1 - country_demand_resilience)
Published limitations
This is a synthetic role view built from mapped occupations. It reuses the same shell and visual components as the Singapore role pages, but only the US sources that actually exist are rendered here.